Archive for January, 2005

On the way…

January 24, 2005

New update coming soon, check back
later this week for more info!

Happy New Year!

January 3, 2005

Things are progressing nicely on Forsaken. I have
learned the basics of getting a working model into the
Hal-Life2 Model Viewer, from exporting a .smd file from
Maya to writing my own .qc script file to getting custom
facial animation working.

In the interest of getting things up and running quickly,
I opted to do the first few characters for the game in Maya
instead of 3dStudioMax. I would love to learn Max right now,
but I didn’t want to hurt our team’s progress
by having to be learning the details of both 3dsMax and
the Source engine at the same time. Once I get the first of
our characters working I plan on switching over to Max in an
effort to expand my knowledge base.

In website related news, I have added a few bits to the Bio section
of my website as well as added the “archives” feature to the
front page news portion, a link to which is found at the
bottom of the first page.
Take care, and remember anyone is always welcome
to drop me a line via my contacts page if you have
any questions/comments about anything.