Resumé

James Clarke
James@JCanimator.com


LinkedIn


 

Objective

• CREATE – beautiful animations & awesome tools.
• Exceed expectations.
• Approach complex workflow barriers from a unique perspective, solve them.

Industry Experience

HNTB Incubation Center – 3D Visualization Technologist      May 2010-April 2013
www.HNTB.com
Our group transitioned from short-term visualization production to a long-term tool development and firm-wide innovation department. R&D to the core. Brainstorm new ideas in an open environment, approach problems from different backgrounds, work as a team to come up with solutions from a wide variety of angles. Lots of time spent embedded with our LiDAR team, developing new methods of effectively utilizing calibrated imagery and using my visualization expertise to explore new possibilities with point clouds.
HNTB Incubation Center – 3D Visualization Team Lead      October 2008-May 2010
www.HNTB.com
• Led a team of 2-3 other visualization specialists on production projects
• Firmwide 3D visualization support & training
• MaxScript specialization for workflow automation and new tech development
HNTB Incubation Center – 3D Visualization Specialist      July 2006 – October 2008
www.HNTB.com
I began my time at HNTB as a team member in the corporate 3D Visualization group at the national headquarters of HNTB. I worked on a wide variety of projects: bridges, highways, interchanges, construction sequencing, etc. Our small group definitely pushed the envelope of what it meant to do 3D vis on the civil side, and we had lots of fun doing it!
Trinity Animation – Artist      February 2005-July 2006
www.trinityanimation.com
• Full time experience working with 3ds Max 6/7/8
• Experience training and demonstrating both Maya and Max
• Primary focus in architectural modeling, with exposure to compositing/texturing/lighting

Primary Skills

• Civil Engineering Visualization
• Animation
• Setup/Rigging
• Troubleshooting
• C#, MaxScript, and any other little utility I can find to speed something up

Core Applications

• Autodesk 3ds Max 6-2013, annual Autodesk 3dsMax Certification since 2009
• Rendering Engines: V-Ray, mental ray, Krakatoa
• Expert in Adobe Photoshop & After Effects, familiarity with remaining Adobe Suite
• Microsoft Visual Studio 2010
• Real-time Engines (Unity3D, Nova, Unreal, Quest3D, Source, Ogre3d)

Education

Full Sail Real World Education      Graduated March 2004      Winter Park, FL
Associate of Science in Computer Animation
Focus in Maya, with exposure to Shake, Final Cut Pro, Photoshop, After Effects
JCCC Continuing Education Classes – Programming Fundamentals, Microsoft Access, SQL Fundamentals
Broadmoor Technical Center      Graduated May 2002      Overland Park, KS
720 Hours Certificate in Multimedia I & II
Focus in Computer Graphics Software
Shawnee Mission West High School      Graduated May 2002      Overland Park, KS

Industry Events

Active in local user groups and educational advisory boards. Mentor high school students in 3dsMax on a regular basis.
Autodesk University 2009-2012
D2W Conference 2012
ACM Siggraph – 2003, 2008, 2010
Unreal University      November 8th-9th, 2003      Raleigh, NC
Comprehensive workshop focusing on mod creation utilizing the Unreal Game Engine and it’s tools.
NexTech – The National Summit of Young Technology Leaders      July 1st-10th, 2001      Austin, TX
One of 1,000 students from across the country to attend this event focused on technology and the businesses that surround it.

Keeping The Bills Paid While I Was Learning

FedEx Ground      August 2004-February 2005      Overland Park, KS
Package Handler, Required initiative and lots of energy
FullSail Real World Education      May 2003-February 2004      Winter Park, FL
Computer Lab Monitor
AMC Theatres      Sep 2000-Sep 2002      Leawood, KS
Staff Supervisor, Projectionist, Customer Service